Operant Conditioning
Operant Conditioning
- The learner is not passive. Learning is based on consequences
Classical Vs. Operant conditioning
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Classical Conditioning
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Operant Conditioning
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Behavior is
determined by what preceded it
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Behavior is
determined by anticipation of what follows it
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Involuntary
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Voluntary
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Dog salivates after a tone
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Dog sits in anticipation of getting a
treat
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They both use acquisition, discrimination, spontaneous recovery, generation and extinction
Operant Conditioning
- A type of learning in which behavior is strengthened if followed by reinforcement or diminished if following by punishment
Edward L. Thorndike
Law Of Effect-
Thorndike's principle that responses are "stamped in" by rewards and "stamped out" by punishments
How do we actually use operant conditioning?
Shaping us reinforcing small steps on the way to the desired behavior
Reinforcer
- Any event that strengthens the behavior it follows
- Two types of reinforcement: positive and negative
Positive Reinforcement
- Strengthens a response by adding a stimulus after a response
Negative Reinforcement
- Removes something unpleasant that was already in the environment following a behavior, making that behavior more likely to occur again
- Think (avoiding/ escaping)
Punishment
- Any event that decreases that behavior that it follows
- Meant to decrease a behavior
Positive Punishment
- Addition of something unpleasant
Negative Punishment
- The removal of something pleasant
Punishment works best when it is immediately done after behavior and it is harsh.
Types of Reinforcer
- An innately reinforcing stimulus
Conditioned
(secondary reinforcer)
- A stimulus that gains its reinforcing power through its association with a primary reinforcer
Token Economy
- Every time a desired behavior is performed, a token is given
- They can trade tokens in for verity if prize (reinforcement)
- Used in homes, prisiones, mental institution and schools
Continues Vs. Partial reinforcement
- Strengthens a response by adding a stimulus after a response
- Removes something unpleasant that was already in the environment following a behavior, making that behavior more likely to occur again
- Think (avoiding/ escaping)
Punishment
- Any event that decreases that behavior that it follows
- Meant to decrease a behavior
Positive Punishment
- Addition of something unpleasant
Negative Punishment
- The removal of something pleasant
Punishment works best when it is immediately done after behavior and it is harsh.
- An innately reinforcing stimulus
Conditioned
- A stimulus that gains its reinforcing power through its association with a primary reinforcer
Token Economy
- Every time a desired behavior is performed, a token is given
- They can trade tokens in for verity if prize (reinforcement)
- Used in homes, prisiones, mental institution and schools
Continues Vs. Partial reinforcement
Continues:
- Reinforce the behavior every time the behavior is exhibited
- Usually done when the subject is first learning to make association
- Acquisition comes really fast
- But so does extinction
Partial:
- Reinforce the behavior only SOME of the times it is exhibited
- Acquisition comes more slowly
- But is more resistant to extinction
- Four types of partial reinforcement schedules
Radio schedules
Fixed Ratio:
- Provides a reinforcement after a SET number of responses
Variable Ratio:
- Provides a reinforcement after a RANDOM number of reinforcement
- Very hard to get acquisition by very resistant to extinction
Interval Schedules
Fixed Interval
- Required a SET amount of time to elapses before giving the reinforcement
- Requires a RANDOM amount of time to elapse before giving the reinforcement
- Very hard to get acquisition but also very resistant to extinction
- Albert Bandura and his BoBo Doll
- We learn through modeling behavior from others
- Observable learning + Operant conditioning= social learning theory
Latent Learning
- Edward Tolman
- Latent means hidden
- Sometimes learning is not immediately evident
Insight Learning
- Some animals learn through the "AH HA" experience



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